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ac666f0f6d
* submodules * 7.45 p1 * 7.45 p2
79 lines
11 KiB
CSV
79 lines
11 KiB
CSV
key,0,1
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#,,
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int32,str,str
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0,"TEXT_JOBREL399_02334_SEQ_00",""
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1,"TEXT_JOBREL399_02334_SEQ_01",""
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2,"TEXT_JOBREL399_02334_SEQ_02",""
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3,"TEXT_JOBREL399_02334_SEQ_03",""
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4,"TEXT_JOBREL399_02334_SEQ_04",""
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5,"TEXT_JOBREL399_02334_SEQ_05",""
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6,"TEXT_JOBREL399_02334_SEQ_06",""
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7,"TEXT_JOBREL399_02334_SEQ_07",""
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8,"TEXT_JOBREL399_02334_SEQ_08",""
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9,"TEXT_JOBREL399_02334_SEQ_09",""
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10,"TEXT_JOBREL399_02334_SEQ_10",""
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11,"TEXT_JOBREL399_02334_SEQ_11",""
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12,"TEXT_JOBREL399_02334_SEQ_12",""
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13,"TEXT_JOBREL399_02334_SEQ_13",""
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14,"TEXT_JOBREL399_02334_SEQ_14",""
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15,"TEXT_JOBREL399_02334_SEQ_15",""
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16,"TEXT_JOBREL399_02334_SEQ_16",""
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17,"TEXT_JOBREL399_02334_SEQ_17",""
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18,"TEXT_JOBREL399_02334_SEQ_18",""
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19,"TEXT_JOBREL399_02334_SEQ_19",""
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20,"TEXT_JOBREL399_02334_SEQ_20",""
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21,"TEXT_JOBREL399_02334_SEQ_21",""
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22,"TEXT_JOBREL399_02334_SEQ_22",""
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23,"TEXT_JOBREL399_02334_SEQ_23",""
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24,"TEXT_JOBREL399_02334_TODO_00",""
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25,"TEXT_JOBREL399_02334_TODO_01",""
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26,"TEXT_JOBREL399_02334_TODO_02",""
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27,"TEXT_JOBREL399_02334_TODO_03",""
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28,"TEXT_JOBREL399_02334_TODO_04",""
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29,"TEXT_JOBREL399_02334_TODO_05",""
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30,"TEXT_JOBREL399_02334_TODO_06",""
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31,"TEXT_JOBREL399_02334_TODO_07",""
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32,"TEXT_JOBREL399_02334_TODO_08",""
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33,"TEXT_JOBREL399_02334_TODO_09",""
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34,"TEXT_JOBREL399_02334_TODO_10",""
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35,"TEXT_JOBREL399_02334_TODO_11",""
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36,"TEXT_JOBREL399_02334_TODO_12",""
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37,"TEXT_JOBREL399_02334_TODO_13",""
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38,"TEXT_JOBREL399_02334_TODO_14",""
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39,"TEXT_JOBREL399_02334_TODO_15",""
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40,"TEXT_JOBREL399_02334_TODO_16",""
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41,"TEXT_JOBREL399_02334_TODO_17",""
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42,"TEXT_JOBREL399_02334_TODO_18",""
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43,"TEXT_JOBREL399_02334_TODO_19",""
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44,"TEXT_JOBREL399_02334_TODO_20",""
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45,"TEXT_JOBREL399_02334_TODO_21",""
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46,"TEXT_JOBREL399_02334_TODO_22",""
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47,"TEXT_JOBREL399_02334_TODO_23",""
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48,"TEXT_JOBREL399_02334_SYSTEM_000_000","Cette quête vous permet de réorienter l'épanouissement de l'esprit synthétique pour choisir de nouveaux attributs à améliorer sur l'arme anima qu'il habite."
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49,"TEXT_JOBREL399_02334_SYSTEM_000_001","L'esprit synthétique dont vous pouvez réorienter l'épanouissement est celui de l'arme ac<SoftHyphen/>tu<SoftHyphen/>el<SoftHyphen/>le<SoftHyphen/>ment équipée."
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50,"TEXT_JOBREL399_02334_SYSTEM_000_002","Voulez-vous choisir de nouveaux attributs à améliorer pour l'arme anima <If(Equal(PlayerParameter(4),0))><If(Equal(PlayerParameter(68),5))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),6))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),7))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),10))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),11))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),27))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),28))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/>de <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If></If></If></If></If></If><Else/><If(Equal(PlayerParameter(68),5))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),6))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),7))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),10))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),11))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),14))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),26))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),27))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),28))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),33))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/>de <Sheet(ClassJob,PlayerParameter(68),2)/></If></If></If></If></If></If></If></If></If></If></If><Indent/>?"
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51,"TEXT_JOBREL399_02334_Q1_000_000","Choisir de nouveaux attributs à améliorer pour l'arme anima <If(Equal(PlayerParameter(4),0))><If(Equal(PlayerParameter(68),5))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),6))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),7))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),10))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),11))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),27))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),28))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/>de <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If></If></If></If></If></If><Else/><If(Equal(PlayerParameter(68),5))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),6))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),7))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),10))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),11))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),14))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),26))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),27))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),28))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),33))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/>de <Sheet(ClassJob,PlayerParameter(68),2)/></If></If></If></If></If></If></If></If></If></If></If><Indent/>?"
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52,"TEXT_JOBREL399_02334_A1_000_001","Non"
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53,"TEXT_JOBREL399_02334_A2_000_002","Oui"
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54,"TEXT_JOBREL399_02334_SYSTEM_000_003","Équipez-vous de l'arme anima pour laquelle vous souhaitez choisir de nouveaux attributs à améliorer puis parlez à Ulan."
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55,"TEXT_JOBREL399_02334_SYSTEM_100_003","Équipez-vous de l'arme anima pour laquelle vous souhaitez choisir de nouveaux attributs à améliorer puis parlez à Ulan."
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56,"TEXT_JOBREL399_02334_SYSTEM_000_004","Équipez-vous de l'arme anima pour laquelle vous souhaitez choisir de nouveaux attributs à améliorer puis parlez à Ulan."
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57,"TEXT_JOBREL399_02334_SYSTEM_100_004","Équipez-vous de l'arme anima pour laquelle vous souhaitez choisir de nouveaux attributs à améliorer puis parlez à Ulan."
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58,"TEXT_JOBREL399_02334_ULAN_000_000","Tiens, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/><Indent/>! Êtes-vous ici pour modifier l'évolution de votre esprit synthétique<Indent/>?"
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59,"TEXT_JOBREL399_02334_ULAN_000_001","Dans ce cas, il va devoir oublier tous les progrès qu'il a accomplis jusqu'à présent."
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60,"TEXT_JOBREL399_02334_ULAN_000_002","Vous pourrez alors de nouveau le nourrir de sable de cristal puis choisir dans quels domaines vous désirez qu'il s'améliore."
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61,"TEXT_JOBREL399_02334_ULAN_000_003","Ah, vous serez <If(PlayerParameter(4))>heureuse<Else/>heureux</If> de savoir que vous n'aurez pas besoin de roches ombrales dures cette fois-ci<Indent/>!"
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62,"TEXT_JOBREL399_02334_ULAN_000_007","Commençons sans plus attendre."
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63,"TEXT_JOBREL399_02334_Q1_000_020","Que voulez-vous faire<Indent/>?"
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64,"TEXT_JOBREL399_02334_A1_000_021","Réorienter l'épanouissement de l'esprit"
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65,"TEXT_JOBREL399_02334_A2_000_022","Obtenir <SheetFr(Item,1,15841,2,1)/>"
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66,"TEXT_JOBREL399_02334_A3_000_023","Écouter des ex<SoftHyphen/>pli<SoftHyphen/>ca<SoftHyphen/>tions"
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67,"TEXT_JOBREL399_02334_A4_000_024","Annuler"
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68,"TEXT_JOBREL399_02334_ULAN_000_010","On dirait que vous n'avez plus de sable de cristal... Apportez-moi quelques-uns des objets qui figurent sur ma liste, et je vous en donnerai en échange<Indent/>!"
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69,"TEXT_JOBREL399_02334_ULAN_000_030","Pour réorienter l'épanouissement de votre esprit, il va d'abord falloir lui faire oublier tous les progrès qu'il a accomplis jusqu'à présent."
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70,"TEXT_JOBREL399_02334_ULAN_000_031","Cela fait, il vous suffira de le nourrir de sable de cristal, à la différence près que vous n'aurez pas besoin de l'affiner avec des roches ombrales dures, cette fois-ci."
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71,"TEXT_JOBREL399_02334_ULAN_000_032","Si jamais vous manquez de sable de cristal, vous pouvez toujours m'apporter les objets qui figurent sur la liste que je vous ai remise la dernière fois<Indent/>!"
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72,"TEXT_JOBREL399_02334_Q1_000_030","Arrêter de réorienter l'épanouissement de l'esprit<Indent/>?"
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73,"TEXT_JOBREL399_02334_ULAN_000_050","Très bien. Si vous avez encore besoin de moi à l'avenir, n'hésitez pas à me faire signe<Indent/>!"
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74,"TEXT_JOBREL399_02334_SYSTEM_000_006","Les attributs de l'arme anima <If(Equal(PlayerParameter(4),0))><If(Equal(PlayerParameter(68),5))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),6))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),7))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),10))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),11))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),27))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),28))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>d'<Sheet(ClassJob,PlayerParameter(68),0)/><Else/>de <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If></If></If></If></If></If><Else/><If(Equal(PlayerParameter(68),5))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),6))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),7))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),10))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),11))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),14))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),26))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),27))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),28))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/><If(Equal(PlayerParameter(68),33))>d'<Sheet(ClassJob,PlayerParameter(68),2)/><Else/>de <Sheet(ClassJob,PlayerParameter(68),2)/></If></If></If></If></If></If></If></If></If></If></If> ont été modifiés."
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