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ffxiv-datamining/csv/custom/005/CtsErkEureka4WeaponGerolt_00559.csv
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2023-01-11 19:24:01 -01:00

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40TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_000Keen to talk enhancements, are ye? So am I, <If(PlayerParameter(4))>lass<Else/>lad</If>, but yer weapons ain't ready for what I've got in store for 'em. Get 'em up to scratch over in Pyros first.
51TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_010Ye know...lookin' back, we've come a long way. An' if the talk 'round camp's true, here's where the journey ends. ...Bah, listen to me tryin' to wax poetic. Feels like hot turds tumblin' out o' me bloody mouth. Let's get on with it, eh?
62TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_011So! Last time, we strengthened the weapon by infusin' it with mnemes. Stuffed it near to burstin' with the power o' memories.
73TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_012While there's no room left for more mnemes, we <Emphasis>can</Emphasis> fortify what's already there. An' that's precisely what we're gonna do, usin' aether from crystals an' the like.
84TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_013Word o' warnin', though: once we get started on a weapon, ye won't be able to improve it at the mnemeworks station.
95TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_014That's until we've finished augmentin' it, at any rate. Jus' bear that in mind.
106TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_015An' that's the long an' short of it. Off ye go, then. Get me the materials we need, an' I'll get to work.
117TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_016Once you begin enhancing a Pyros weapon, you will be temporarily unable to imbue it with additional properties.
128TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_017Imbuing will become available again once the weapon has undergone all available upgrades in Hydatos.
139TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_100_020I heard ye found somethin' called <SheetEn(Item,1,24808,1,1)/> up in the Baldesion Arsenal.
1410TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_110_020That's potent stuff, that is. With it, I can imbue yer weapon with elemental power. Can't have too much of that here.
1511TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_120_020<Clickable(<SheetEn(Item,3,24808,2,1)/>)/> can be used to imbue your completed Eureka weapon with the additional property <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Elemental Bonus<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
1612TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_130_020This bonus serves to strengthen all of your elemental attributes to grant you an advantage in battle against the fearsome creatures of Eureka.
1713TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_140_020Please note that the bonus does not alter the appearance or visual effects of weapons, nor does it improve other attributes such as attack power.
1814TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_020Ah, there <If(PlayerParameter(4))>she<Else/>he</If> is. What've ye got for me this time?
1915TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_Q1_000_000What would you like to do?
2016TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A1_000_001Augment Eureka weapon.
2117TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A1_000_002Deliver <SheetEn(Item,1,24808,1,1)/>.
2218TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A1_000_003Learn about augmenting Eureka weapons.
2319TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A1_000_004Nothing.
2420TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_100That's all well an' good, but ye can't expect me to augment what ye haven't got!
2521TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_Q2_001_000Select a Eureka weapon.
2622TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A2_001_001<Sheet(Item,IntegerParameter(1),9)/>.
2723TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A2_001_003<Sheet(Item,IntegerParameter(1),9)/> and <Sheet(Item,IntegerParameter(2),9)/>.
2824TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A2_001_002Cancel.
2925TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_130That <SheetEn(Item,3,IntegerParameter(1),1,1)/> yer still holdin' in yer hot little hands? Oi, ye ought to know by now I can't work on a weapon yer currently wieldin'.
3026TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_140<Clickable(<SheetEn(Item,1,IntegerParameter(1),1,1)/>)/>, ye say? All right. Let's see the rest o' the requisite materials then, aye?
3127TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_150Bah, that won't do. Yer short <If(Equal(IntegerParameter(1),1))><SheetEn(Item,1,24807,1,1)/><Else/><If(IntegerParameter(1))><If(LessThanOrEqualTo(IntegerParameter(1),10))><Switch(IntegerParameter(1))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(1)</Value></If><Else/><Value>IntegerParameter(1)</Value></If> <SheetEn(Item,3,24807,2,1)/></If> by the look of it.
3228TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_151You do not have the required <SheetEn(Item,3,24807,2,1)/> to augment <SheetEn(Item,2,IntegerParameter(1),1,1)/>.
3329TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_152Moreover, when augmenting your weapon, you may need to procure something other than <SheetEn(Item,3,24807,2,1)/>. Speak with other players and share information to discover how to proceed!
3430TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_160Well, that's a shame. Ye've got plenty o' <SheetEn(Item,3,24807,2,1)/>, aye, but that alone won't suffice for this work.
3531TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_161To augment <SheetEn(Item,2,IntegerParameter(1),1,1)/>, you will need to procure something other than <SheetEn(Item,3,24807,2,1)/>. Speak with other players and share information to discover how to proceed!
3632TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_170Oho, let me see that. <Clickable(<SheetEn(Item,3,IntegerParameter(1),2,1)/>)/>? I reckon that's just the thing I've been lookin' for, but I'll need more. <Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> or so.
3733TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_171You do not have the required <SheetEn(Item,3,IntegerParameter(2),2,1)/> to augment <SheetEn(Item,2,IntegerParameter(1),1,1)/>.
3834TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_180Bloody hells, <If(PlayerParameter(4))>lass<Else/>lad</If>! Ye can't expect me to augment your blade without <SheetEn(Item,2,IntegerParameter(1),1,1)/> what goes with! They're a set, they are!
3935TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_181In order to augment <SheetEn(Item,2,IntegerParameter(1),1,1)/>, you must also possess <SheetEn(Item,2,IntegerParameter(2),1,1)/>.
4036TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_190Hah hah, very funny, <If(PlayerParameter(4))>lass<Else/>lad</If>! We both know damn well ye've already got <SheetEn(Item,1,IntegerParameter(1),1,1)/>, and I ain't about to make another!
4137TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_191You may not possess more than one <SheetEn(Item,3,IntegerParameter(1),1,1)/>.
4238TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_200Yep, yep. Looks like we're all set. Give it all here an' I'll get to work.
4339TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_210Right, then. Sit tight an' I'll get started...
4440TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_220Heh, this is some damn fine work, an' I do say so meself. Wrung every drop o' power out o' the materials, I did.
4541TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_230I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/> an' <SheetEn(Item,2,IntegerParameter(2),1,1)/>!
4642TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_240I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/>!
4743TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_250Impressive as she is, there's still room for improvement─provided I've got the right materials to work with. See if ye can round 'em up, eh?
4844TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_260It's done. Yer weapon's had a deep draft o' the power o' Hydatos.
4945TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_270I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/> an' <SheetEn(Item,2,IntegerParameter(2),1,1)/>!
5046TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_280I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/>!
5147TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_290We're gettin' real close, <If(PlayerParameter(4))>lass<Else/>lad</If>. Jus' one more time workin' on this weapon, an' I reckon I can make her the best she can be.
5248TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_291If ye like the sound o' that, get back out there an' round me up more materials.
5349TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_300Hah, these hands've birthed forth a bleedin' masterpiece! Yer weapon─she's finally complete!
5450TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_310I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/> an' <SheetEn(Item,2,IntegerParameter(2),1,1)/>!
5551TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_320I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/>!
5652TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_330Amazin', ain't she? Fit for a bleedin' god. But then again I'm a god amongst weaponsmiths.
5753TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_DRAKE_000_331Master Gerolt, a letter arrived for you with the latest shipment. It's from Mistress Rowena.
5854TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_333From that harpy? The hells could this be about?
5955TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_303A-Are me eyes playin' tricks!? It says here all me debts've been repaid in full!
6056TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_DRAKE_000_334You finally did it! Congratulations!
6157TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_335At long last, a free man... Ahhh, it makes me head spin jus' imaginin' the possibilities...
6258TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_336Hm? There's a piece o' paper stuck behind...
6359TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_337An invoice to the tune o'...<Emphasis>what in the actual swivin' hells</Emphasis>!? Th-This is as much as the debt I just settled!
6460TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_DRAKE_000_338B-By the Twelve... What could you have possibly purchased?
6561TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_339Grog. Plain ol' grog. I had spare time on me hands, so I asked for a crate to be sent over. Might be as this island's remote...but a <Emphasis>hundredfold</Emphasis> markup on market price!? This is a godsdamned joke!
6662TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_DRAKE_000_340It appears we won't be leaving the island any time soon...
6763TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_341<sigh> Well, back to the grind with us... Aye, that means you too, <If(PlayerParameter(4))>lass<Else/>lad</If>. I need ye to keep bringin' me materials.
6864TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_343Now, we were talkin' about yer weapon. As I said, she's complete. Ain't nothin' more I can do for her.
6965TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_345All that's left is for ye to wield her like she's meant to be wielded.
7066TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_346If ye understand this, what're ye waitin' for? Get back out there an' raise hells!
7167TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_349You can now imbue your completed Eureka weapon with additional properties at the mnemeworks station found in <Sheet(ContentFinderCondition,IntegerParameter(1),41)/>.
7268TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_350An' just like that, another masterpiece is born. I swear, there's no limit to me genius. Nor me debts, for that matter...
7369TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_351At any rate, yer weapon's complete. Get out there an' put her to good use!
7470TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_050_370Eh? Ye got <SheetEn(Item,3,24808,2,1)/> for me or not? If ye don't, piss off.
7571TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_055_370In order to imbue your weapon with elemental power, you must possess the requisite amount of <SheetEn(Item,3,24808,2,1)/>.
7672TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_100_370Well now, look at what we've got here. Aye, I can use this to imbue yer weapon with elemental power.
7773TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_100_380Gonna need more o' the stuff, though. <Clickable(<If(IntegerParameter(1))><If(LessThanOrEqualTo(IntegerParameter(1),10))><Switch(IntegerParameter(1))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(1)</Value></If><Else/><Value>IntegerParameter(1)</Value></If>)/> more, to be precise. Round up that much, an' we'll talk.
7874TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_100_381In order to imbue your weapon with elemental power, you must possess the requisite amount of <SheetEn(Item,3,24808,2,1)/>.
7975TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_100_390Looks like ye've got enough of the stuff, too. Now ye jus' need to pick a weapon to use 'em on.
8076TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_400...Assumin' ye had anythin' suitable, which ye don't. Can't bloody imbue what ye haven't got now, can I?
8177TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_100_401You can only imbue elemental power on completed Eureka weapons.
8278TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_Q3_001_000Select a Eureka weapon.
8379TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A3_001_001<Sheet(Item,IntegerParameter(1),9)/>.
8480TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A3_001_003<Sheet(Item,IntegerParameter(1),9)/> and <Sheet(Item,IntegerParameter(2),9)/>.
8581TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A3_001_002Cancel.
8682TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_410That <SheetEn(Item,3,IntegerParameter(1),1,1)/> yer still holdin' in yer hot little hands? Oi, ye ought to know by now I can't work on a weapon yer currently wieldin'.
8783TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_450Bloody hells, <If(PlayerParameter(4))>lass<Else/>lad</If>! Ye can't expect me to imbue your blade without <SheetEn(Item,2,IntegerParameter(1),1,1)/> what goes with! They're a set, they are!
8884TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_451In order to imbue <SheetEn(Item,2,IntegerParameter(1),1,1)/>, you must also possess <SheetEn(Item,2,IntegerParameter(2),1,1)/>.
8985TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_460Hah hah, very funny, <If(PlayerParameter(4))>lass<Else/>lad</If>! We both know damn well ye've already got <SheetEn(Item,1,IntegerParameter(1),1,1)/>, and I ain't about to imbue another!
9086TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_461You may not possess more than one <SheetEn(Item,3,IntegerParameter(1),1,1)/>.
9187TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_470So it's to be <SheetEn(Item,2,IntegerParameter(1),1,1)/>, eh? Give it all here an' I'll get to work.
9288TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_480Right, then. Sit tight an' I'll get started...
9389TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_490There, the imbuin's done. Yer weapon's now brimmin' with elemental power.
9490TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_500I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/> an' <SheetEn(Item,2,IntegerParameter(2),1,1)/>!
9591TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_510I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/>!
9692TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_520Mark me words, yer weapon's the mightiest of its kind here on Eureka.
9793TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_521There ain't nothin' more I can do for it─an' that's sayin' a lot! Put her to good use, now, ye hear?
9894TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_Q4_000_000What will you ask about?
9995TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A4_000_001Required materials.
10096TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A4_000_002<SheetEn(Item,3,24808,2,1)/>.
10197TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A4_000_003Nothing.
10298TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_530Ye oughta know the deal by now. Ye want stronger weapons, ye bring me materials. Should be able to find what we need here in Hydatos.
10399TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_531Gerolt requires <SheetEn(Item,3,24807,2,1)/> to augment Eureka weapons further.
104100TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_532Moreover, when augmenting your weapon, you may need to procure something other than <SheetEn(Item,3,24807,2,1)/>. Speak with other players and share information to discover how to proceed!
105101TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_540Usin' <SheetEn(Item,2,24808,2,1)/> ye find, I can imbue yer weapon with elemental power. Can't have too much of that here.
106102TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_541<Clickable(<SheetEn(Item,3,24808,2,1)/>)/> can be used to imbue your completed Eureka weapon with the additional property <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Elemental Bonus<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
107103TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_542This bonus serves to strengthen all of your elemental attributes to grant you an advantage in battle against the fearsome creatures of Eureka.
108104TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_100_543Please note that the bonus does not alter the appearance or visual effects of weapons, nor does it improve other attributes such as attack power.
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