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Update quest_exp_reward.md
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@@ -10,14 +10,14 @@ Quest experience points are generated using a small equation. Why this is done I
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If a quest is a bove 50, it has an additional 10k exp per 100th exp_factor value.
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If the `exp_factor` is 100, you ad 10,000 exp, if its 200, you add 20,000. etc.
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If the `exp_factor` is 100, you add 10000 exp, if its 200, you add 20000. etc.
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So after the question, you would do:
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```js
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exp = (exp_factor * quest_exp_modifier * (45 + 5 * class_level_1)) / 100;
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exp + (exp_factor / 100) * 10000;
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exp = exp + (exp_factor / 100) * 10000;
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```
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Not fully confirmed this, but it has worked for a few 50+ quests I tested against.
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