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Fixed potentially confusing phrasing.
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@@ -8,7 +8,7 @@ public static Vector2 GetPixelCoordinates( Vector2 worldXZCoordinates, Vector2 m
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return ( worldXZCoordinates + mapOffset ) / 100f * mapSizeFactor + new Vector2( 1024f );
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}
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```
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This assumes using the normal map textures that are 2048x2048. If you're using the small (1024x1024) map textures, divide the result by two.
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This assumes using the basic map textures that are 2048x2048. If you're using the small (1024x1024) map textures for some reason, divide the result by two.
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### Conversion of map texture pixel coordinates (such as FishingSpot coordinates) to in-game 2D map coordinates:
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```csharp
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