Fixed potentially confusing phrasing.

This commit is contained in:
PunishedPineapple
2022-04-06 03:54:47 -05:00
committed by GitHub
parent f17bb15883
commit 32883ac3c3
+1 -1
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@@ -8,7 +8,7 @@ public static Vector2 GetPixelCoordinates( Vector2 worldXZCoordinates, Vector2 m
return ( worldXZCoordinates + mapOffset ) / 100f * mapSizeFactor + new Vector2( 1024f );
}
```
This assumes using the normal map textures that are 2048x2048. If you're using the small (1024x1024) map textures, divide the result by two.
This assumes using the basic map textures that are 2048x2048. If you're using the small (1024x1024) map textures for some reason, divide the result by two.
### Conversion of map texture pixel coordinates (such as FishingSpot coordinates) to in-game 2D map coordinates:
```csharp