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Update quest_exp_reward.md
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Quest experience points are generated using a small equation. Why this is done I am not sure as the values always seem static.
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Quest experience points are generated using a small equation. Why this is done I am not sure as the values always seem static.
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### Note:
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For Quests level 50 or above, an additional formula is done, findings:
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https://docs.google.com/spreadsheets/d/15h13UbfqhxkD9BoQJkLvR66fnZRq6Wn6YxEMRXO9VE4/edit#gid=0
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```js
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```js
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// pre level 50
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(exp_factor * quest_exp_modifier * (45 + 5 * class_level_1)) / 100;
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(exp_factor * quest_exp_modifier * (45 + 5 * class_level_1)) / 100;
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// If quest is 50 or above
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(exp_factor * quest_exp_modifier * (45 + 5 * class_level_1)) / 100 + (additive * (base / 100))
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```
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```
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- The `exp_factor` value can be found in the **Quest** itself, offset: [found here](https://github.com/viion/XIV-Datamining/blob/master/offsets/3.1_list.txt#L756)
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- The `exp_factor` value can be found in the **Quest** itself, offset: [found here](https://github.com/viion/XIV-Datamining/blob/master/offsets/3.1_list.txt#L756)
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