Update map_coordinates.md

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Josh Freeman
2015-12-02 11:47:58 +00:00
parent 0f0f595a06
commit d9efd7b095
+70 -1
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@@ -1,3 +1,7 @@
# Conversions to 2D Map
*Code samples in C#*
Conversion of a Level coordinate into a 2D map coordinate:
```csharp
private double ToMapCoordinate(double val) {
@@ -15,4 +19,69 @@ private double ToMapCoordinate(double val) {
return (41.0 / c) * ((val) / 2048.0) + 1;
}
```
```
# Conversions to Long/Lat (eg Leaflets/Google Maps)
*Code samples in PHP*
You can translate the `levels.exd` values to Long/Lat using the `x`, `y` and **scale** would be the maps ` [size_factor](https://github.com/viion/XIV-Datamining/blob/master/offsets/3.1_list.txt#L679)`
```
function mapsRadiansToDegrees($rad)
{
return $rad / (pi() / 180);
}
function mapsTranslateXYZtoLatLong($x, $y, $scale = 100)
{
$scale = $scale / 100;
$tilesize = 2048 / $scale;
$pixelsPerLonDegree = $tilesize / 360;
$pixelsPerLonRadian = $tilesize / (2 * pi());
$lng = $x / $pixelsPerLonDegree;
$latRadians = $y / -$pixelsPerLonRadian;
$lat = mapsRadiansToDegrees(2 * atan(exp($latRadians)) - pi() / 2);
return [
'x' => $lng,
'y' => $lat,
];
}
```
To translate a `levels.exd` position to an in-game X/Y:
```
function mapsTranslateXYZToGame($x, $y, $scale, $tilescale = 50)
{
$map = 2048 / ($scale / 100);
$TileCount = $map / $tilescale;
$x = ceil(round(($x / $tilescale) + ($TileCount / 2),1));
$y = ceil(round(($y / $tilescale) + ($TileCount / 2),1));
return [
'x' => $x,
'y' => $y,
];
}
```
And finally, to translate an in game X/Y to a `levels.exd` position which can then be converted to a 2D or Long/Lat:
```
function mapsTranslateGameToXYZ($x, $y)
{
$x = ($x*50)-25-1024;
$y = ($y*50)-25-1024;
return [
'x' => $x,
'y' => $y,
];
}
```